- Saturday
Children Don’t Need More Entertainment. They Need More Flow.
- Sheza Mansoor
Some evenings, in that last hour before dinner when the light turns gold and low through the windows, my three-year-old daughter begins to dance. She’s not performing. There’s no audience, no request. Sometimes she’s dancing to a Frozen song playing on her Toniebox. Other times she’s dancing in complete silence. She twirls, stops, twirls again, and sings half-words to herself. She isn’t checking if anyone’s watching. In fact, if she realizes one of us is, she usually stops. For those few minutes, she’s not entirely here with the rest of us.
Twenty minutes earlier, that same kid might have been parked in front of a show, just as quiet, just as still. From across the room, the two states look almost identical: a child, absorbed, not asking for anything. I used to treat them as roughly interchangeable. They were simply different ways to keep a child occupied until dinner.
…Right?
I started looking into why, and what I found surprised me.
My six-year-old finds it in the backyard with a soccer ball, dribbling around cones he’s set up himself, narrating some imaginary match under his breath. My twins find it with magnetic tiles and marble runs, building the same structure four different ways, unbothered by how long it’s taking. None of it is entertaining them, exactly. It’s asking something of them, and they keep answering.
That’s when I realized we’d been chasing the wrong goal. We keep reaching for more entertainment – better shows, more engaging apps, the next thing to hold their attention. But holding a child’s attention and engaging it aren’t the same thing.
I didn’t have a word for what I was watching until I went looking for one. Turns out psychology has had one for fifty years: flow.
What Makes Flow Different
Psychologist Mihaly Csikszentmihalyi coined the term flow in the 1970s to describe a state many of us have experienced but rarely stop to think about. It’s that feeling of becoming so absorbed in what you’re doing that time seems to move differently and the activity becomes rewarding enough that you want to keep going simply because you’re enjoying it.
Csikszentmihalyi wasn’t studying toddlers when he developed this idea. He was studying adults. What he found was surprisingly simple. Flow tends to happen when the challenge is just slightly ahead of your current skill. Too difficult, and frustration takes over. Too easy, and boredom sets in. Flow lives somewhere in between, where people become completely absorbed.
That’s where entertainment and flow begin to part ways. A show doesn’t ask a child to match anything to their skill level. It moves at the same pace whether they’re engaged, distracted, or lost. There’s no problem to solve because nothing is being asked of them. That’s exactly what entertainment is designed to do. Flow, on the other hand, asks something back.
It’s worth mentioning that most of this research was conducted with adults, so the evidence involving young children is more limited. But researchers have found that children are capable of experiencing flow states too, particularly during play and exploration.
Not Every Quiet, Focused Kid Is In The Same State
A child absorbed in flow and a child glued to a screen can look identical from across the room. Same stillness, same lack of response when you say their name. But the research suggests they’re not the same at all. One recent review found that passive screen time was generally associated with poorer attention in preschool children, while studies of interactive educational apps found something quite different: improvements in sustained attention.
That mirrors the difference between entertainment and flow almost perfectly. Passive entertainment asks very little of a child, and over time this pattern has been linked to shorter attention spans, less imagination, and a growing need for stronger stimulation just to stay engaged. Flow asks them to create, explore, adjust, and try again. One state fills time. The other builds capacity. From the couch, they can look exactly the same.
Researchers have even described something called dark flow, a state that resembles flow on the surface but functions very differently. It’s been observed in activities like slot machine gambling, where people become deeply absorbed while losing track of time, money, and their surroundings. The experience looks similar. The outcome couldn’t be more different.
To be clear, a six-year-old watching YouTube isn’t the same as someone sitting at a slot machine. The comparison isn’t meant to suggest otherwise. It reminds us that stillness, by itself, tells us very little. What matters is whether the child is solving the problem themselves. The tower falls. They figure out why. They try again. A screen that automatically plays the next video isn’t offering that same loop. It’s entertainment doing exactly what it was designed to do. It just isn’t flow.
What We Protect
This is the part that changed how I think about those dance sessions and backyard soccer games. It also changed how I think about the empty ten minutes before dinner, when the easiest move is usually to hand over a screen. Play researchers have found that deep engagement depends on uninterrupted time. Brief interruptions don’t give children the same opportunity to wrestle with an idea, adjust, and try again. It’s not that one episode of a TV show or one interruption undoes anything. It’s that when entertainment becomes our default response to every restless moment, we may quietly crowd out the very state we’re hoping our children experience more often.
I still call my son in for dinner. I still have a schedule three kids require whether I like it or not, and I still let them enjoy shows they enjoy, within limits. This isn’t an argument for banning entertainment. But I’ve stopped treating it as the default answer to those empty stretches of time. I’ve started giving a little more runway before interrupting the moments where I can see one of them has actually found the harder, more interesting thing on their own — a heads-up a few minutes out, rather than a hard stop mid-twirl.
The soccer ball in the backyard. The fourth version of the marble run. My daughter twirling through the living room as the evening light spills across the floor.
Entertainment holds their attention. Flow invites their participation.
I’m learning to be a little slower to interrupt those moments now.
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If this resonated with you, I’d genuinely love to know what stayed with you most. Feel free to leave a comment or subscribe if you’d like future posts delivered to your inbox.
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References:
Nakamura, J., & Csikszentmihalyi, M. (2002). The concept of flow. Handbook of Positive Psychology.
Csikszentmihalyi, M. (1990). Flow: The Psychology of Optimal Experience.
Further Reading:
Passive and active screen time relate differently to attention in preschool children, Frontiers in Psychology.
Engagement and Immersion in Digital Play: Supporting Young Children's Digital Wellbeing, National Library of Medicine.
Contrasting Mind-Wandering, (Dark) Flow, and Affect During Slot Machine Play, National Library of Medicine.
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